How many templar lairs are in assassins creed 2




















It isn't really DLC it's just locked content, totally cynical money grabbing technique, either you have to 'earn' uplay points or you have to pay a small fee to uplay to get this pathetic excuse for content, from what I hear at least - is that right?

I do think that had they asked for donations for charity and they'd give away the "DLC" for free, then I'd have been happy with that - really isn't about the money because it's pennies to me - because it's the difference between a "cynical money grabbing technique" and a warm and fuzzy humanitarian vibe.

I would still know that they were taking a cut of that charity money and that ultimately it would still be cynical, but at least it would show that they cared enough to hide the ugliness of it. Just my opinion :. I'd like to agree vehemently with Khann and evangelize further on the sin of rubbish rewards, but it's my first post so I think that's enough for now hehe :.

I reckon the present is too boring to play host to an assassin's creed game, just playing as Desmond is enough to convince me of that, so I'd like to see Mirrors Edge remade as an AC game, the setting was quite beautiful and you could get away with having the really great costumes with bright white making total sense as a camouflage colour with all that sunlight bouncing off of so many shiny mirror-like windows Verifying your email address also improves the security of your Ubisoft account, helps us provide you better support, and ensures you don't miss out on exclusive content, newsletters, and other special offers.

We have sent you an e-mail to enable you to verify your email address. Please read and follow the instructions provided to complete this process. In order to be more efficient in your search, in what forum do you want to search? Log in. Assassin's Creed forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game. Assassin's Creed 2 Templar Lairs Hey. Deluxe Edition comes with all DLC: sequence 12 and 13 and also 3 Templar Lairs, which are concidered secret locations.

I've finished the story and Lairs did not appear on my map. Should I activate them somehow or what? Run up the side so you can climb sideways across some shields to the left to another guarded area. Just go through the place killing everyone until you get to a room with a large wooden block that can't be climbed.

You'll know you're in the right place if you find a heavily-armored soldier nearby. To climb up towards the burial chamber, use the thin wooden fencing on the other side of the room and jump across wooden beams to get to the top of the block. From there you can get to the balcony underneath the chamber. There's just one lever puzzle left. Pull the lever here and quickly jump to a half-broken wall on the right side of the hallway leading to the tomb, and from there use various parkour techniques to reach the sarcophagus and collect the Seal of Qulan Gal.

You can leave the area with a little hatch in the ground on the left side of the room. This tomb becomes available when you can first access Venice's San Marco District, which is after Sequence 07 is complete. When you enter the Basilica di San Marco, drop down to the mural in the middle of the room and look at the four book switches on the floor surrounding it. Each of these switches apply to a different timed puzzle that you have to accomplish in order to move pieces of the mural around.

To activate these, follow the green marker on your mini-map and pull the skull switch. The northern puzzle starts off by climbing the mostly-white structure to your right so you can jump from it to the large tent-like thing being held up with wooden poles.

From the poles you can jump to another platform, and from there to a small ledge you can shimmy across. Climb up a few oddly shaped objects so you can get to the rail above, and from there you can climb the boxes in the corner and get to the large switch you need to jump onto.

The western puzzle begins with a climb up a small painting with a golden frame between two structures with pillars. From the frame, jump further to the west and use a ledge to get to some wooden platforms. The path to the top is pretty straight-forward from there. When you're at the cross window, climb up until you get to the center, and then jump off so you can swing on poles towards the switch. For the eastern puzzle you need to climb the short staircase to the far east, then jump across a few platforms so you can get to the balcony to the north.

From there, jump across the heads of a few statues to get to a set of iron bars. Jump to it and shimmy to the left east so you can get to the southern balcony and climb the organ that takes you up to the switch. The southern puzzle has a very obvious starting point, being the small staircase to your left east. Climb to the top and use the pole to the south to swing to a wooden platform being held up by rope. From there, jump to the decorated wall further to the south and run across it to the west.

From there, jump to another platform and use some more objects to the north to get to the western balcony. Jump across the two metal crosses so you can get to the eastern balcony, which will allow you to get to the large window on the southern wall. Jump from the middle of the window so you can reach the switch. When all four puzzles have been completed, the mural will reveal its hidden pattern and will open up so you can reach the tomb inside.

This tomb belongs to Amunet, an incredibly important character in the Assassin Order's beginnings. With the tomb is the Seal of Amunet. Once you have it, leave using the false wall behind the sarcophagus.

The final Assassin Tomb is unlocked after Sequence Dive into the hay bale below and you'll alert a heavily-armored soldier. Once you kill him, the other will run away. Catch up to him and then make your way to the next target, a doorway to the main puzzle. This "puzzle" is simply a climbing course that focuses on changing jumping direction while running up a wall.

If you're not familiar with this move you don't really need to do it often , just move in another direction after running up a wall.

This course might take you a couple tries to finish. This memory is unlocked after Sequence , and is located at Lorenzo de' Medici's home in Florence. It seems that a few intruders have come into the place for a second attempt at killing Lorenzo. Defeat the few enemies that greet you in his house, then use a wooden staircase to the southwest to get going towards the second floor. Pull the switch by the fireplace, which is guarded by two enemies, and then climb back up to where you started.

You can use the three golden frames of paintings on the western wall to proceed to the next room.



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