Travian can i chief a capital




















Other villages do not have this capability. Where to build? The reasons are: Due to higher upgrades for resource fields, capital village usually has much higher resource production when compared to other villages. Building a capital village takes long time and in late stage, the only scarce resource is crop, all other resources are abundant. Hence, it is important to maximize crop production. What to build? Main building , resource fields do take a long time to build Optionally, marketplace and trade office to send resources away if you can't use them all.

So you could just send chiefs to both villages. The one which is not capital will loose some loyalty. Even works with only one chief which might be the case here. Or read his online times and attack while he sleeps. All of the above is true, but the main point is that it's not meant that just because you wish to Chief a village that you should be able to do so.

An active player with even half a brain is going to try and make it difficult and that is as it should be. If chiefing was as easy as "I have a big army, you are smaller, so I will chief you now" then it wouldn't feel like a worthy prize, once you actually chief a village. To OP I say: work on tactics, strategy and be a bit creative. It shouldn't be as easy as sending off a single attack for you to take the village of someone who has worked for many hours raising it from nothing.

If the player deletes, the expansion slot will also be freed. Any troops that accompanied the chief will stay in the newly conquered village as reinforcements. They will eat crop from the new village until they are sent back. All structures, including resource fields in the conquered village will be leveled down by one level. If a structure is already at level one, then it will not be affected. Population penalty does not apply to a Natar World Wonder village.

Natar structures will not level down. You can use village B to conquer village C. This will free up one expansion slot in village A, and village B will have one used expansion slot.

This effectively transfers the expansion slot to another of your own village. Remember that village C will lose all researches, upgrades and troops, even if you had conquered your own village. This measure is used only when accidental conquers occur. For example, if village X has 3 chiefs and accidentally conquered a village. Then you might want to re-conquer your own village to free up the expansion slot to retrain the chief in village X.

You need a free expansion slot in order to train chiefs or settlers. Once the chiefs have been trained, your Palace or Residence may be demolished or destroyed, but your chiefs will still function just as well. When a chief attacks a village to lower its loyalty, there are a number of factors that influence how many loyalty points it will lower. The factors are:. Great celebration, whether they are held in the attacking village or defending village.

A Great Celebration held in the attacking village will cause each chief to gain up to a 5 percent increase in loyalty attack points. Likewise, if a Great Celebration is held in the defending village, then the effectiveness of each attacking chief is lowered by up to 5 percent. However use this only a guideline because sometimes a Great Celebration may alter effectiveness by only 3 or 4 points per chief.

Player population. If the attacker has a higher population than the defender, then the defender is granted a defensive bonus. The bigger the difference in population, the higher the morale bonus. If the attacker has a lower population, no bonus is granted to either attacker or defender.

The number of points that morale bonus plays can be quite significant. The worst I have ever seen is when my Teuton chief lowered loyalty by only 11 points when attacking a player about ten times smaller than my population. A random factor. Travian adds in some excitement by throwing in a random factor to every loyalty attack. You may send 2 chiefs to attack from two different villages — and yet each attack lowers a different amount of loyalty points.

The random factor can run anywhere from 1 to 5 points. Again, I need to qualify myself. These are only estimates, because you can get different values due to the random factor added by Travian. Getting an administrator senator, chief, chieftain, logades, nomarch : In order to get an administrator you need to research him in your academy level 20 you also need a rally point level 5 as Teuton or level 10 as Gaul, Roman, Egyptian or Hun.

You must also have your palace or residence to the correct level. A residence can train three settlers or one administrator at level 10 and A palace can train three settlers or one administrator at level 10, 15 and After this you can train him in your palace or residence as long as you have a one or more free expansion slots. These values for the administrators are for the optimum case, due to the morale bonus they will most likely not be like this when taking over a village.

Conquerable villages: Only villages that are not the capital of a player can be conquered, regardless of where the palace is. Hint: You can only conquer a village when the residence or palace is destroyed, you have enough culture points, the village you are attacking is not the capital and not the player's only village. Attack waves: The conquering should consist of waves because sending everything in only one attack is very foolish.

The first wave should be the one with the "cleaner" which kills all defenders, afterwards the catapults destroying the residence or palace followed by the administrators. Assuming that you own Imperians, 60 catapults and 2 Senators: 1.



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