What is the difference between attack and special attack in pokemon emerald




















Use this to your advantage when creating teams. Combine this with abilities like Blaze and Torrent, as well as Sunny Day and Rain Dance, and a single move has the potential to cause a lot of damage. Hello Guest. Log In. Quick Links:. Search the Psydex. Search psypokes.

Search WWW. OmegaRuby AlphaSapphire. Black White Black2 White2. The user unleashes a strong beam. Focus Blast. The user heightens its mental focus and unleashes its power. The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. Freezing Glare. The user shoots its psychic power from its eyes to attack. Frenzy Plant. The user slams the target with the roots of an enormous tree.

Frost Breath. The user blows its cold breath on the target. This attack always results in a critical hit. Fusion Flare. The user brings down a giant flame.

This move's power is increased when influenced by an enormous lightning bolt. Future Sight. Two turns after this move is used, a hunk of psychic energy attacks the target. Genesis Supernova. After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.

Giga Drain. Grass Knot. The user snares the target with grass and trips it. The heavier the target, the greater the move's power. Grass Pledge. A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. Guardian of Alola. This reduces the target's HP greatly. A gust of wind is whipped up by wings and launched at the target to inflict damage.

Heat Wave. This relentless attack does massive damage to a target affected by status conditions. Hidden Power. The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. Hydro Cannon. The target is hit with a watery blast. Hydro Pump. The target is blasted by a huge volume of water launched under great pressure. Hyper Beam. The target is attacked with a powerful beam.

Hyper Voice. The user lets loose a horribly echoing shout with the power to inflict damage. Hyperspace Hole. Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect. Ice Beam. The target is struck with an icy-cold beam of energy.

Ice Burn. On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. Icy Wind. The user attacks with a gust of chilled air. The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. The target is infested and attacked for four to five turns. The target can't flee during this time. The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.

Lava Plume. The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. Leaf Storm. The user whips up a storm of leaves around the target. Leaf Tornado. The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. Light of Ruin. Drawing power from the Eternal Flower, the user fires a powerful beam of light.

This also damages the user quite a lot. Luster Purge. The user lets loose a damaging burst of light. Magical Leaf. The user scatters curious leaves that chase the target. Magma Storm. The target becomes trapped within a maelstrom of fire that rages for four to five turns. Mega Drain. Meteor Beam. In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. Mirror Coat. A retaliation move that counters any special attack, inflicting double the damage taken.

Mirror Shot. The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. Mist Ball. A mist-like flurry of down envelops and damages the target. Misty Explosion. The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain. Borrowing the power of the moon, the user attacks the target. Moongeist Beam. The user emits a sinister ray to attack the target.

This move can be used on the target regardless of its Abilities. Mud Bomb. The user launches a hard-packed mud ball to attack. Mud Shot. The user attacks by hurling a blob of mud at the target.

This also lowers the target's Speed stat. The user hurls mud in the target's face to inflict damage and lower its accuracy. Muddy Water. This may also lower their accuracy. Mystical Fire. The user attacks by breathing a special, hot fire. Nature's Madness. The user hits the target with the force of nature. It halves the target's HP. Night Daze. The user lets loose a pitch-black shock wave at its target.

Night Shade. The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. Oblivion Wing. The user absorbs its target's HP. Oceanic Operetta. The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. The user attacks by spraying ink in the target's face or eyes.

Ominous Wind. The user blasts the target with a gust of repulsive wind. Origin Pulse. The user attacks the target at full power. Parabolic Charge. The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. Petal Dance. The user attacks the target by scattering petals for two to three turns. The user then becomes confused. Pollen Puff. The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.

Powder Snow. The user attacks with a chilling gust of powdery snow. Power Gem. The user attacks with a ray of light that sparkles as if it were made of gemstones. Prismatic Laser. The user shoots powerful lasers using the power of a prism. The target is attacked with a peculiar ray.

This may also leave the target confused. The target is hit by a strong telekinetic force. Psycho Boost. The user materializes an odd psychic wave to attack the target. This attack does physical damage. The target is attacked with an odd psychic wave. The damage caused by physical and special attacks is also influenced by how the attack Type interacts with the defender's Type s.

For example, you've probably noticed that when your Pikachu uses Thundershock on a Pidgey , the game displays the message, "It's super effective! It's true that Pikachu gets STAB when using Thundershock, but something more is happening here: because Pidgey is a Flying Type, it is taking double the damage that it would otherwise receive. Unfortunately, the messages displayed by the game can be misleading when the enemy has more than one Type.

When Low Kick is used, the game may display the message, "It's not very effective", but what's actually happening is Ice's weakness and Flying's resistance are cancelling each other out. The lesson here is that both of the enemy's Types factor into damage. Check out the Type Modifier Chart for a complete account of how the Types match up. Keep in mind that it is the Type of the attack , not of the attacker, that is relevant. However, the former would not get STAB.

Conversely, a Machop using Body Slam will get no particular bonus against Clefable, just because he is a Fighting Type. This is the formula for predicting the damage that will be done by any physical or special attack. If you remember the formula that was here before, this will look a little different!

The previous formula was not extracted from the game code, but was "reverse-engineered" by examining many examples of actual damage. Though it was very accurate, it was sometimes a point or two off. If this seems like more math than you want to learn in order to play a video game, don't worry! You don't have to be able to use the formula to be successful in battles, any more than an archer has to understand calculus to hit the bullseye. However, an understanding of all the factors that produce a final damage value will make you a better player in the long run.

In the event of a Critical Hit see below , A is doubled. However, an extremely important aspect of combat is that attacks like Meditate and Tail Whip can change the values of B and D , respectively, by increasing or decreasing the statistics of the combatants.



0コメント

  • 1000 / 1000